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IRIX Base Documentation 1998 November
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IRIX 6.5.2 Base Documentation November 1998.img
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usr
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catman
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u_man
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cat6
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ideas.z
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ideas
Wrap
Text File
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1998-10-30
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3KB
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67 lines
IIIIDDDDEEEEAAAASSSS((((1111DDDD)))) IIIIDDDDEEEEAAAASSSS((((1111DDDD))))
NNNNAAAAMMMMEEEE
ideas - Ideas in Motion in OpenGL
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
iiiiddddeeeeaaaassss [[[[----aaaa]]]] [[[[----dddd]]]] [[[[----ssss{{{{1111----4444}}}}]]]] [[[[----MMMM <<<<nnnnuuuummmmbbbbeeeerrrr>>>>]]]]
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
_i_d_e_a_s ideas is an OpenGL implementation of Ideas In Motion. Ideas in Mo-
tion is an experiment in real-time animation. The scene opens on a piece
of paper with the Silicon Graphics logo and the words "ideas in motion"
on a table lit by a single lamp. The view moves in on the paper and a
three dimensional version of the logo grows out of the paper and flies
around a bit. The scene ends with everything faded out except the logo
and the words.
Pressing the left mouse button restarts the animation at the beginning.
Pressing the ESC key exits the program.
Pressing keys 1 through 4 varies the speed of the animation (1 =
slowest).
Pressing the 'm' key toggles multisampling on and off, when multisampling
is available. When mutlisampling is not available it has no effect.
Pressing any other key pauses or unpaused the program.
The -a option causes the animation to loop.
The -d option causes the program to run single-buffered.
The -s{1-4} option sets the speed of the program (1 = slowest, default =
2).
The -M <number> option causes the program to try to use the given number
of multisamples.
The lighting on the logo and the lamp are infinite source with the specu-
lar component and were done with the hardware. The lighting on the ta-
bletop (the spotlight effect) was done in software for each vertex of a
13x13 grid. The logo and its shadow each contain 2016 meshed triangles.
The lamp contains 384 meshed triangles. The letters contain approximate-
ly 1200 total meshed triangles.
NNNNOOOOTTTTEEEESSSS
The _i_d_e_a_s executable is located in /_u_s_r/_d_e_m_o_s/_G_e_n_e_r_a_l__D_e_m_o_s/_i_d_e_a_s
AAAAUUUUTTTTHHHHOOOORRRR
Thant Tessman Ported to OpenGL by Celeste Fowler
PPPPaaaaggggeeee 1111